Index of values


A
acc_frustrum [Antialias]
acc_perspective [Antialias]
accumulate [Antialias]
Evaluates render_fun passes times, using the accumulation buffer to create and antialiased rendering.
add_tex [Ttffont]
ascii_first_printable [Ttffont]
ascii_last_printable [Ttffont]

D
deg2rad [Vector]
Degrees to radians.
display_singleton [Application]
The implementation of display_singleton_type.

G
generate_texture [Ttffont]
get_tex [Ttffont]
get_tex_byindex [Ttffont]

J
jitter_list [Antialias]

L
load_gl_texture [Texture]
Loads an image file into a GlTex.texture_id.

M
make_cube [Primitives]
A rectangular prism centered at the origin.
make_font [Ttffont]
Returns a font rendering object object.
make_fps_ui_bridge [Util]
make_quad [Primitives]
Returns a new arbitrary quad.
make_square [Primitives]
Returns a new square in the X-Y plane facing along the positive Z axis.
my [Recursive]

N
null_camera [Scene]
A camera at the origin facing along the negative Z axis.
null_engine [Fps]
Goes nowhere, quietly.
null_renderer [Application]
Renders nothing, quietly.
null_scene_node [Scene]
null_vector [Vector]
Singleton of (nan, nan, nan).

P
pi [Antialias]
Some number I found useful.
pi [Vector]
And God said...

R
rad2deg [Vector]
Radians to degrees.
random_vector_2d [Vector]
Returns a vector like Vector.random_vector_3d but with a zero Z component.
random_vector_3d [Vector]
Returns a vector whose magnitude is less than to 1.0 using the 'inside a sphere' method.

S
simply_display [Application]
Initializes FatCaml and displays the specified node.
surface_to_raw [Texture]
Convert an SDL surface into a GL Raw so it can be loaded into a GL texture.
surface_to_texture [Texture]
Loads a surface into a GlTex.texture_id.

T
tex_index_count [Ttffont]
tex_index_map [Ttffont]
tri_normal [Vector]
Returns a right-hand normal vector for the triangle.

X
x_axis_vector [Vector]
Unit vector on the X axis.

Y
y_axis_vector [Vector]
Unit vector on the Y axis.

Z
z_axis_vector [Vector]
Unit vector on the Z axis.
zero_vector [Vector]
Singleton of (0.0, 0.0, 0.0).