Index of class methods
A
add
[
Application.column_renderer
]
add
[
Scene.scene_node_collection
]
add
[
Vector.vector
]
affect
[
Fps.fps_ui_bridge
]
Note:
fps_ui_bridge
can only affect one object at a time.
affect
[
Scene.affector
]
apply
[
Fps.fps_camera
]
apply
[
Scene.stationary_camera
]
apply
[
Scene.camera
]
Applies transformations to the projection and modelview matricies to prepare a scene for rendering from the perspective of this camera.
C
cross
[
Vector.vector
]
D
dispatch
[
Scene.affector
]
do_tick
[
Fps.fps_ui_bridge
]
do_tick
[
Manipulators.trackball
]
do_tick
[
Event.frame_listener
]
draw_scene
[
Application.camera_marker
]
draw_scene
[
Application.overlay_renderer
]
draw_scene
[
Application.ortho_pixel_renderer
]
draw_scene
[
Application.camera_perspective_renderer
]
draw_scene
[
Scene.scene_node_collection
]
draw_scene
[
Scene.displacement
]
draw_scene
[
Scene.scene_node
]
E
eq
[
Vector.vector
]
event_dispatcher
[
Application.display_singleton_type
]
Returns the application's event dispatcher.
event_loop
[
Application.display_singleton_type
]
Enters the event loop.
F
face
[
Scene.stationary_camera
]
foo
[
Application.overlay_renderer
]
forward
[
Fps.fps_camera
]
forward
[
Fps.no_clipping_engine
]
forward
[
Fps.fps_engine
]
fovy
[
Fps.fps_camera
]
fovy
[
Scene.stationary_camera
]
fovy
[
Scene.camera
]
Vertical Field-Of-View in degrees.
G
get_camera
[
Application.camera_perspective_renderer
]
get_scene_root
[
Application.camera_perspective_renderer
]
get_state
[
Fps.fps_camera
]
get_state
[
Fps.no_clipping_engine
]
get_state
[
Fps.fps_engine
]
K
key
[
Event.event_dispatcher
]
key_pressed
[
Fps.fps_ui_bridge
]
key_pressed
[
Event.keyboard_listener
]
key_released
[
Fps.fps_ui_bridge
]
key_released
[
Event.keyboard_listener
]
M
magnitude
[
Vector.vector
]
mouse
[
Event.event_dispatcher
]
mouse_dragged
[
Fps.fps_ui_bridge
]
mouse_dragged
[
Manipulators.mousewheel_scaler
]
mouse_dragged
[
Manipulators.trackball
]
mouse_dragged
[
Event.mouse_listener
]
mouse_moved
[
Fps.fps_ui_bridge
]
mouse_moved
[
Manipulators.mousewheel_scaler
]
mouse_moved
[
Manipulators.trackball
]
mouse_moved
[
Event.mouse_listener
]
mouse_pressed
[
Fps.fps_ui_bridge
]
mouse_pressed
[
Manipulators.mousewheel_scaler
]
mouse_pressed
[
Manipulators.trackball
]
mouse_pressed
[
Event.mouse_listener
]
mouse_really_moved
[
Fps.fps_ui_bridge
]
mouse_released
[
Fps.fps_ui_bridge
]
mouse_released
[
Manipulators.mousewheel_scaler
]
mouse_released
[
Manipulators.trackball
]
mouse_released
[
Event.mouse_listener
]
N
normalize
[
Vector.vector
]
P
print
[
Vector.vector
]
R
render
[
Application.column_renderer
]
render
[
Application.overlay_renderer
]
render
[
Application.ortho_pixel_renderer
]
render
[
Application.camera_perspective_renderer
]
render
[
Application.display_singleton_type
]
Renders to the screen.
render
[
Application.renderer
]
Renders to the screen.
render_synchronously
[
Application.display_singleton_type
]
Call once (and only once) before
event_loop
and prior to any calls to
event_dispatcher#ticker#affect
to cause the display to be updated on every clock tick.
resize_viewport
[
Fps.fps_camera
]
resize_viewport
[
Scene.stationary_camera
]
resize_viewport
[
Scene.camera
]
Sets the camera's viewport size.
rise
[
Fps.fps_camera
]
rise
[
Fps.no_clipping_engine
]
rise
[
Fps.fps_engine
]
rotate
[
Fps.fps_camera
]
rotate
[
Fps.no_clipping_engine
]
rotate
[
Fps.fps_engine
]
S
scale
[
Vector.vector
]
set
[
Scene.scaleable
]
set_antialiasing
[
Application.display_singleton_type
]
Sets the number of antialiasing passes.
set_camera
[
Application.camera_marker
]
set_camera
[
Application.camera_perspective_renderer
]
set_engine
[
Fps.fps_camera
]
set_fovy
[
Fps.fps_camera
]
set_fovy
[
Scene.stationary_camera
]
set_key_pressed
[
Fps.fps_ui_bridge
]
set_position
[
Fps.fps_camera
]
set_position
[
Fps.no_clipping_engine
]
set_position
[
Fps.fps_engine
]
set_position
[
Scene.stationary_camera
]
set_rel
[
Scene.scaleable_2d
]
set_rel
[
Scene.scaleable
]
set_renderer
[
Application.display_singleton_type
]
Sets the renderer for the whole screen.
set_scene_root
[
Application.ortho_pixel_renderer
]
set_scene_root
[
Application.camera_perspective_renderer
]
set_video_mode
[
Application.display_singleton_type
]
Sets the video mode.
set_viewport
[
Application.column_renderer
]
set_viewport
[
Application.overlay_renderer
]
set_viewport
[
Application.ortho_pixel_renderer
]
set_viewport
[
Application.camera_perspective_renderer
]
set_viewport
[
Application.renderer
]
Sets the location on the screen to render to.
set_z_bounds
[
Fps.fps_camera
]
strafe
[
Fps.fps_camera
]
strafe
[
Fps.no_clipping_engine
]
strafe
[
Fps.fps_engine
]
sub
[
Vector.vector
]
T
ticker
[
Event.event_dispatcher
]
tilt
[
Fps.fps_camera
]
tilt
[
Fps.no_clipping_engine
]
tilt
[
Fps.fps_engine
]
to_string
[
Vector.vector
]
to_tuple
[
Vector.vector
]
V
viewport_size
[
Fps.fps_camera
]
viewport_size
[
Scene.stationary_camera
]
viewport_size
[
Scene.camera
]
Returns the camera's viewport size.
X
x
[
Vector.vector
]
Y
y
[
Vector.vector
]
Z
z
[
Vector.vector
]
z_bounds
[
Fps.fps_camera
]
z_bounds
[
Scene.stationary_camera
]
z_bounds
[
Scene.camera
]
Returns the
(near, far)
bounds.