Index of class methods


A
add [Application.column_renderer]
add [Scene.scene_node_collection]
add [Vector.vector]
affect [Fps.fps_ui_bridge]
Note: fps_ui_bridge can only affect one object at a time.
affect [Scene.affector]
apply [Fps.fps_camera]
apply [Scene.stationary_camera]
apply [Scene.camera]
Applies transformations to the projection and modelview matricies to prepare a scene for rendering from the perspective of this camera.

C
cross [Vector.vector]

D
dispatch [Scene.affector]
do_tick [Fps.fps_ui_bridge]
do_tick [Manipulators.trackball]
do_tick [Event.frame_listener]
draw_scene [Application.camera_marker]
draw_scene [Application.overlay_renderer]
draw_scene [Application.ortho_pixel_renderer]
draw_scene [Application.camera_perspective_renderer]
draw_scene [Scene.scene_node_collection]
draw_scene [Scene.displacement]
draw_scene [Scene.scene_node]

E
eq [Vector.vector]
event_dispatcher [Application.display_singleton_type]
Returns the application's event dispatcher.
event_loop [Application.display_singleton_type]
Enters the event loop.

F
face [Scene.stationary_camera]
foo [Application.overlay_renderer]
forward [Fps.fps_camera]
forward [Fps.no_clipping_engine]
forward [Fps.fps_engine]
fovy [Fps.fps_camera]
fovy [Scene.stationary_camera]
fovy [Scene.camera]
Vertical Field-Of-View in degrees.

G
get_camera [Application.camera_perspective_renderer]
get_scene_root [Application.camera_perspective_renderer]
get_state [Fps.fps_camera]
get_state [Fps.no_clipping_engine]
get_state [Fps.fps_engine]

K
key [Event.event_dispatcher]
key_pressed [Fps.fps_ui_bridge]
key_pressed [Event.keyboard_listener]
key_released [Fps.fps_ui_bridge]
key_released [Event.keyboard_listener]

M
magnitude [Vector.vector]
mouse [Event.event_dispatcher]
mouse_dragged [Fps.fps_ui_bridge]
mouse_dragged [Manipulators.mousewheel_scaler]
mouse_dragged [Manipulators.trackball]
mouse_dragged [Event.mouse_listener]
mouse_moved [Fps.fps_ui_bridge]
mouse_moved [Manipulators.mousewheel_scaler]
mouse_moved [Manipulators.trackball]
mouse_moved [Event.mouse_listener]
mouse_pressed [Fps.fps_ui_bridge]
mouse_pressed [Manipulators.mousewheel_scaler]
mouse_pressed [Manipulators.trackball]
mouse_pressed [Event.mouse_listener]
mouse_really_moved [Fps.fps_ui_bridge]
mouse_released [Fps.fps_ui_bridge]
mouse_released [Manipulators.mousewheel_scaler]
mouse_released [Manipulators.trackball]
mouse_released [Event.mouse_listener]

N
normalize [Vector.vector]

P
print [Vector.vector]

R
render [Application.column_renderer]
render [Application.overlay_renderer]
render [Application.ortho_pixel_renderer]
render [Application.camera_perspective_renderer]
render [Application.display_singleton_type]
Renders to the screen.
render [Application.renderer]
Renders to the screen.
render_synchronously [Application.display_singleton_type]
Call once (and only once) before event_loop and prior to any calls to event_dispatcher#ticker#affect to cause the display to be updated on every clock tick.
resize_viewport [Fps.fps_camera]
resize_viewport [Scene.stationary_camera]
resize_viewport [Scene.camera]
Sets the camera's viewport size.
rise [Fps.fps_camera]
rise [Fps.no_clipping_engine]
rise [Fps.fps_engine]
rotate [Fps.fps_camera]
rotate [Fps.no_clipping_engine]
rotate [Fps.fps_engine]

S
scale [Vector.vector]
set [Scene.scaleable]
set_antialiasing [Application.display_singleton_type]
Sets the number of antialiasing passes.
set_camera [Application.camera_marker]
set_camera [Application.camera_perspective_renderer]
set_engine [Fps.fps_camera]
set_fovy [Fps.fps_camera]
set_fovy [Scene.stationary_camera]
set_key_pressed [Fps.fps_ui_bridge]
set_position [Fps.fps_camera]
set_position [Fps.no_clipping_engine]
set_position [Fps.fps_engine]
set_position [Scene.stationary_camera]
set_rel [Scene.scaleable_2d]
set_rel [Scene.scaleable]
set_renderer [Application.display_singleton_type]
Sets the renderer for the whole screen.
set_scene_root [Application.ortho_pixel_renderer]
set_scene_root [Application.camera_perspective_renderer]
set_video_mode [Application.display_singleton_type]
Sets the video mode.
set_viewport [Application.column_renderer]
set_viewport [Application.overlay_renderer]
set_viewport [Application.ortho_pixel_renderer]
set_viewport [Application.camera_perspective_renderer]
set_viewport [Application.renderer]
Sets the location on the screen to render to.
set_z_bounds [Fps.fps_camera]
strafe [Fps.fps_camera]
strafe [Fps.no_clipping_engine]
strafe [Fps.fps_engine]
sub [Vector.vector]

T
ticker [Event.event_dispatcher]
tilt [Fps.fps_camera]
tilt [Fps.no_clipping_engine]
tilt [Fps.fps_engine]
to_string [Vector.vector]
to_tuple [Vector.vector]

V
viewport_size [Fps.fps_camera]
viewport_size [Scene.stationary_camera]
viewport_size [Scene.camera]
Returns the camera's viewport size.

X
x [Vector.vector]

Y
y [Vector.vector]

Z
z [Vector.vector]
z_bounds [Fps.fps_camera]
z_bounds [Scene.stationary_camera]
z_bounds [Scene.camera]
Returns the (near, far) bounds.