A | |
| affector [Scene] | |
C | |
| camera [Scene] |
Interface defining a camera position.
|
| camera_marker [Application] |
Renders the bounding edges a camera's view-volume.
|
| camera_perspective_renderer [Application] |
Renders the scene from the perspective of a camera.
|
| column_renderer [Application] | |
D | |
| default_renderer [Application] |
Most simple applications will use camera_perspective_renderer, calling it default_renderer is much more lucid.
|
| displacement [Scene] |
A node that displaces its child.
|
| display_singleton_type [Application] |
Provides a unified interface to the single-instance aspects of SDL, such as
setting the video mode and waiting for events.
|
E | |
| event_dispatcher [Event] |
Dispatches events to event listeners.
|
F | |
| fps_camera [Fps] |
A
Scene.camera that implements fps_entity.
|
| fps_engine [Fps] |
Takes abstract movement commands (move forward, rotate, tilt),
constrains them to some map, and stores a position and orientation.
|
| fps_entity [Fps] |
Some objects have fps behavior but pass commands through to an
fps_engine;
these objects should inherit from fps_entity.
|
| fps_ui_bridge [Fps] |
Transforms gui events into commands for
Fps.fps_engine.
|
| frame_listener [Event] |
Pass to
Event.event_dispatcher.ticker.
|
K | |
| keyboard_listener [Event] |
Pass to
Event.event_dispatcher.key.
|
M | |
| mouse_listener [Event] |
Pass to
Event.event_dispatcher.mouse.
|
| mousewheel_scaler [Manipulators] |
A 1D manipulator.
|
N | |
| no_clipping_engine [Fps] |
Follow commands without constraints from walls or anything.
|
O | |
| observer [Scene] | |
| ortho_pixel_renderer [Application] |
Renders a scene with world cordinates mapped one-to-one with pixels.
|
| overlay_renderer [Application] |
Renders several
renderer's on top of each other.
|
R | |
| renderer [Application] |
Renders stuff.
|
S | |
| scaleable [Scene] |
Interface to nodes that have a changeable float attribute.
|
| scaleable_2d [Scene] | |
| scene_node [Scene] |
Interface to a node in the scene graph.
|
| scene_node_collection [Scene] | |
| stationary_camera [Scene] |
A basic camera;;;
Warning! This code is untested!
|
| subject [Scene] | |
T | |
| trackball [Manipulators] |
A prototype 2D manipulator.
|
V | |
| vector [Vector] |
A 3-dimensional vector.
|