Index of class attributes
A
affected
[
Scene.affector
]
autospin
[
Manipulators.trackball
]
B
backward_key
[
Fps.fps_ui_bridge
]
backward_pressed
[
Fps.fps_ui_bridge
]
C
c_x
[
Fps.fps_ui_bridge
]
c_y
[
Fps.fps_ui_bridge
]
camera
[
Application.camera_marker
]
camera
[
Application.camera_perspective_renderer
]
children
[
Application.column_renderer
]
children
[
Scene.scene_node_collection
]
D
dx
[
Manipulators.trackball
]
dy
[
Manipulators.trackball
]
F
forward_key
[
Fps.fps_ui_bridge
]
forward_pressed
[
Fps.fps_ui_bridge
]
fovy
[
Fps.fps_camera
]
fovy
[
Scene.stationary_camera
]
K
key
[
Event.event_dispatcher
]
Interface to the keyboard event system.
M
mouse
[
Event.event_dispatcher
]
Interface to the mouse event system.
N
nav
[
Fps.fps_ui_bridge
]
P
pace
[
Manipulators.mousewheel_scaler
]
perspective
[
Fps.fps_camera
]
position
[
Fps.no_clipping_engine
]
position
[
Scene.stationary_camera
]
R
rise_key
[
Fps.fps_ui_bridge
]
rise_pressed
[
Fps.fps_ui_bridge
]
root
[
Application.ortho_pixel_renderer
]
root
[
Application.camera_perspective_renderer
]
rotation
[
Fps.no_clipping_engine
]
rotation
[
Scene.stationary_camera
]
S
sensitivity
[
Fps.fps_ui_bridge
]
sink_key
[
Fps.fps_ui_bridge
]
sink_pressed
[
Fps.fps_ui_bridge
]
speed
[
Fps.fps_ui_bridge
]
strafe_left_key
[
Fps.fps_ui_bridge
]
strafe_left_pressed
[
Fps.fps_ui_bridge
]
strafe_right_key
[
Fps.fps_ui_bridge
]
strafe_right_pressed
[
Fps.fps_ui_bridge
]
T
ticker
[
Event.event_dispatcher
]
Interface to the timer event system.
tilt
[
Fps.no_clipping_engine
]
tilt
[
Scene.stationary_camera
]
total_weight
[
Application.column_renderer
]
V
viewport
[
Application.column_renderer
]
viewport
[
Application.ortho_pixel_renderer
]
viewport
[
Application.camera_perspective_renderer
]
viewport
[
Fps.fps_camera
]
viewport
[
Scene.stationary_camera
]
X
x
[
Vector.vector
]
Y
y
[
Vector.vector
]
Z
z
[
Vector.vector
]
z_bounds
[
Fps.fps_camera
]