Index of class attributes


A
affected [Scene.affector]
autospin [Manipulators.trackball]

B
backward_key [Fps.fps_ui_bridge]
backward_pressed [Fps.fps_ui_bridge]

C
c_x [Fps.fps_ui_bridge]
c_y [Fps.fps_ui_bridge]
camera [Application.camera_marker]
camera [Application.camera_perspective_renderer]
children [Application.column_renderer]
children [Scene.scene_node_collection]

D
dx [Manipulators.trackball]
dy [Manipulators.trackball]

F
forward_key [Fps.fps_ui_bridge]
forward_pressed [Fps.fps_ui_bridge]
fovy [Fps.fps_camera]
fovy [Scene.stationary_camera]

K
key [Event.event_dispatcher]
Interface to the keyboard event system.

M
mouse [Event.event_dispatcher]
Interface to the mouse event system.

N
nav [Fps.fps_ui_bridge]

P
pace [Manipulators.mousewheel_scaler]
perspective [Fps.fps_camera]
position [Fps.no_clipping_engine]
position [Scene.stationary_camera]

R
rise_key [Fps.fps_ui_bridge]
rise_pressed [Fps.fps_ui_bridge]
root [Application.ortho_pixel_renderer]
root [Application.camera_perspective_renderer]
rotation [Fps.no_clipping_engine]
rotation [Scene.stationary_camera]

S
sensitivity [Fps.fps_ui_bridge]
sink_key [Fps.fps_ui_bridge]
sink_pressed [Fps.fps_ui_bridge]
speed [Fps.fps_ui_bridge]
strafe_left_key [Fps.fps_ui_bridge]
strafe_left_pressed [Fps.fps_ui_bridge]
strafe_right_key [Fps.fps_ui_bridge]
strafe_right_pressed [Fps.fps_ui_bridge]

T
ticker [Event.event_dispatcher]
Interface to the timer event system.
tilt [Fps.no_clipping_engine]
tilt [Scene.stationary_camera]
total_weight [Application.column_renderer]

V
viewport [Application.column_renderer]
viewport [Application.ortho_pixel_renderer]
viewport [Application.camera_perspective_renderer]
viewport [Fps.fps_camera]
viewport [Scene.stationary_camera]

X
x [Vector.vector]

Y
y [Vector.vector]

Z
z [Vector.vector]
z_bounds [Fps.fps_camera]