let make_square ~texture side =
let half = side /. 2.0 in
make_quad texture
({vertex=(-.half, half, 0.0); tex=(0.0,0.0); normal=(0.0, 0.0,1.0)},
{vertex=(-.half, -.half, 0.0); tex=(0.0,1.0); normal=(0.0,0.0,1.0)},
{vertex=( half, -.half, 0.0); tex=(1.0,1.0); normal=(0.0,0.0,1.0)},
{vertex=( half, half, 0.0); tex=(1.0,0.0); normal=(0.0,0.0,1.0)})