class mousewheel_scaler :A 1D manipulator.?steps:int -> ?range:float -> < mouse : < affect : Event.mouse_listener -> unit; .. >; .. > ->object..end
val pace : floatmethod mouse_pressed : Sdlevent.mousebutton_event -> unitmethod mouse_released : Sdlevent.mousebutton_event -> unitmethod mouse_moved : Sdlevent.mousemotion_event -> unitmethod mouse_dragged : Sdlevent.mousemotion_event -> unit