class overlay_renderer : renderer list -> object .. end
Renders several renderer's on top of each other. Consider the following
code:
let world_renderer = new default_renderer and
console_renderer = new ortho_pixel_renderer in
let renderer = new overlay_renderer [
(world_renderer :> renderer) ;
(console_renderer :> renderer ) ] in
(* ... load the world scene-graph into world_renderer ... *)
(* ... load the console scene-graph into console_renderer ... *)
display_singleton#set_renderer (renderer :> renderer) ;
Inherits
method set_viewport : x:int -> y:int -> width:int -> height:int -> unit
method render : Scene.render_context -> unit
method foo : unit
method draw_scene : Scene.render_context -> unit