Class Application.overlay_renderer


class overlay_renderer : renderer list -> object .. end
Renders several renderer's on top of each other. Consider the following code:

	let world_renderer = new default_renderer and
	    console_renderer = new ortho_pixel_renderer in
	let renderer = new overlay_renderer [
		(world_renderer :> renderer) ;
		(console_renderer :> renderer ) ] in
	
	(* ... load the world scene-graph into world_renderer ... *)
	
	(* ... load the console scene-graph into console_renderer ... *)
	
	display_singleton#set_renderer (renderer :> renderer) ;

Inherits
method set_viewport : x:int -> y:int -> width:int -> height:int -> unit
method render : Scene.render_context -> unit
method foo : unit
method draw_scene : Scene.render_context -> unit