Hello. Welcome. Sit Down.
Welcome to my lair. I hope you find your seat comfortable. It is
equiped with an escape hatch
if get bored. Let's talk.
Quick bio:
I'm a 21B in the US Army, currently deployed to Mosul, Iraq.
I graduated from Cornell College
in 2004, double majoring in Computer Science and Russian.
I am the Supreme Ruler of the World and an alumni of
Merlo
Station
High
School,
Natural
Resources
Science
and
Technology, or NRST
(Now known as the School of Science and Technology, or SST),
I advocate OCaml because
it is functional, fast, documented and
has library support for all the necessities of life.
Linux is cool because it makes
life easier for programmers. Most of the time.
E is cool
because you can do concurrent programming without threads
(event programming).
And you can use the 'implementation hiding' principles
of object oriented design to protect your code from partially trusted users
(Object
Capabilities). Clients over the internet are an example of
partially trusted users. New code that you don't want to crash the
rest of your program is another example.
But E is way too slow. Patience is a virtue, and combined with hard work
will always get you what you want. Chocolate tastes good.
I am a software developer. Here is some of my stuff, in varying degrees of stability
FatCaml is a 3d graphics library for
Objective Caml. It
requires SDL
(OcamlSDL)
and OpenGL
(LablGL).
I am writing this code to make my life easier when
working in 3d. Support is included for:
- Loading opengl textures from image files
- Rending a scene graph
- Rending truetype fonts
- jitter antialiasing
- Low-level gui code, like writing a mouse motion handler
- High-level gui code, like connect mouse wheel to the rotation of a cube
- First-person-shooter behavior for cameras or scene entities
- Geometric primitives
- Mapping world cordinates to pixel coordinates, for 2d graphics
ffleet is a top-scrolling
shoot-the-aliens-with-your-spaceship game. This is by far the largest
project I've ever worked on as an individual, about 12,000 lines according to
SLOCCount.
The design is object oriented and modular. I intended for any programmer
to be able to add to the game with the smallest learning curve possible.
I updated the code to compile under gcc 3.0 recently, but besides that I
haven't touched this in a couple years. You may use ffleet
under the GNU Public License.
Here's some older stuff that's gathering dust in the corner.
I have a list of obscure errors I've received from some programs, and what I eventually decided they mean.
